In the past few years, from virtual reality games to training helicopter pilots, to helping people overcome public speech phobias, making music, designing buildings, VR technology has shown us its revolutionary impact in all areas of life, perhaps soon It will then become a competitor to the TV media, and for now, we know that VR has a real function to tell the story.

VR is introducing stories into the new media in a traditional way

At the Melbourne International Film Festival VR seminar, when we talked about how to introduce the traditional way of telling stories to the new media, we found two most innovative ideas in the field of VR storytelling, which are from Hollywood. Eric Darnell, co-founder of Baobab VR Studios and Jessica Brillhart, Google's VR filmmaker.

Eric Darnell was the producer of the DreamWorks Film Company in the United States. His masterpieces include "Little Ants" and "Madagascar", but in early 2015 when his colleague Maureen Fan asked it to make a first attempt at the VR helmet, he I believe that VR will become the future trend. Later, Eric Darnell and Maureen Fan jointly created the Baobab VR studio to create VR simulation animations and explore new areas in the entertainment industry. Their first work is called “Invasion” (currently Available for free in Oculus and Gear VR), a VR movie about cute rabbits and alien invaders, and Jessica Brillhart worked in the creative lab before becoming a Google VR filmmaker in 2015. His main achievement was the design of many groundbreaking theories about building a VR environment.

VR is introducing stories into the new media in a traditional way

Eric Darnell and Jessica Brillhart are both aware of the great development prospects of the new media VR, but there are still many ambiguous places that need to be carefully explored. How to use VR to tell stories? This new medium is very different from the traditional way. Using VR instead of traditional media to satisfy people's desire to listen to stories, producers have to rack their brains to rethink a new way.

What is a story? In order to thoroughly understand how we should use VR media to tell stories, we need to fundamentally re-understand the concept of storytelling. We need to find out what the root of the story is. Brillhar explains: “The story is about someone. In the process of experience, we communicate with others through our own experience, so the film we produce tells about what happened to ourselves or is about to happen to someone, and we reproduce it through the story.” The story comes from experience. And VR happens to be a major medium of experience. He is essentially different from other media, such as film, literary writing or drama. Brillhart explains: "As a VR producer, your work is actually a big part of building the story itself. An attractive story."

Making the plot very tempting is a very important task for VR story producers. Eric Darnell, a traditional film producer and now a VR filmmaker, also said: "The storyline is the most important thing in our Baobab studio. In part, every time we need to find the best story, until the story is completely perfect, we use VR to make the story more authentic. Eric Darnell's current plan is to use experimental VR story to analyze and carry out The plot was adjusted and corrected to find the best plot design. The VR movie "Invasion" he developed had 1,500 viewers before the final version went live. He and other developers were in the audience's experience. Observe their reactions, find out where the audience's concerns are, and where they are not interested, and then improve story design, sound processing and character image issues to help generate interest in the audience. Darnell hopes that the audience's attention will always follow the lens conversion to track the development of the story, but will this make people feel unconsciously manipulated? When it comes to this, he said: "The lens conversion itself in VR It is to attract the attention of the audience, because it can make the story look fascinating, the audience can still choose the area to watch, but we think that we can experience the immersive VR plot effect, and it will be more natural. ""

VR is introducing stories into the new media in a traditional way

At this point, Brillhart seems hesitant. She is not in favor of experiencing the VR plot scene with a single perspective mode. She uses the film "The World of Truman" as an analogy to describe the relationship between VR producers and viewers. The audience is like Jim Carrey in the movie, and the VR producer controls all the details about the virtual world in the control room, and immerses them in the virtual scene without letting the audience feel manipulated. The audience creates a virtual experience. She thinks that the VR story producer must repeatedly ask herself what is the potential consequence of this. The VR story different from the traditional media may make it impossible for some viewers to distinguish between what is happening in the memory and which ones are actually happening. It is also in the virtual scene of VR.

At the Cannes Film Festival in May, famous director Steven Spielberg expressed his concern about the traditional film industry. He believes that VR may become a new medium for the story description. He said: "I think our current film industry Because VR is very dangerous, it is dangerous because VR movies are free to choose the angle they want to watch from the perspective of the story narrator compared to traditional movies.” Eric Darnell thinks Spielberg’s comment It is a positive feedback on VR movies, and it can also get more media attention, but in fact, VR has a long way to go to become a new medium for storytelling, but Spielberg Perhaps the latent meaning of Fan's commentary is the true portrayal of Roland Bart's "The Death of the Author". After the launch of the VR film, the traditional film industry may be greatly affected or even disappeared. The fixed single viewing angle in traditional movies is impossible. Compared with VR's free and immersive viewing angle, but without the initiative of visual switching, how VR producers maintain the plot To control it?

VR is introducing stories into the new media in a traditional way

While some people mentioned that watching VR movies will make viewers feel lost in the world, Brillhart said: "We are not unable to find our own existence, instead we have the whole world." Brillhart believes that VR producers can create a complete universe. But creating a variety of concrete and vivid images in this universe requires a very large amount of work and requires a lot of ideas and ideas.

So does this mean that the viewer will become a free character in the virtual world when doing VR movie experience? Darnell believes that the producer should be the main character in the VR movie production, and for the purpose of a goal. "Win", in video games, this is a key factor for players to concentrate, Darnell believes that "win" may be an important development of the VR story.

Darnell recalls Tolkien's Lord of the Rings and his positive Sam Weiss Jenji character, who managed to find out how to make a good VR story narrative, in this classic version of Tolkien, on the surface The main narrative of storytelling is based on Frodo and his mission. However, Sam’s role in the storyline is also important. Darnell compares the audience in VR movies to Sam. He said: “The audience is not the main character. Let the main character run through the entire VR story, the audience can be the second observer. The key to the matter is how to ensure that the second observer can enter the plot and interact with other characters to help. Whether it is the protagonist is not important. The important thing is to be able to resonate with other tasks in the story.” Darnell mentioned that Tolkien’s Lord of the Rings trilogy came back home with a character Sam’s story, which means that Sam is the protagonist of the whole story, he is excited Said: "This gives me a lot of inspiration, both to ensure the compactness of the VR story, but also to the audience feel real.

VR is introducing stories into the new media in a traditional way

On the other hand, Brillhart emphasizes that readers can learn from the wrong experience. Players often have to do some slightly soft exploration in the early stage of the video game experience process. This can provide some reference for our VR production structure. She said: The audience will be taken to a very simple environment to explore, this initial exploration experience process is crucial in the entire VR story, and like video games, VR story experience will also be a novel, audience Narrative environment has never been described.” Brillhart also believes that the term “narration” is not enough to express the meaning of creating a world with VR.

To explain in detail, she cites, for example: “An excited young girl goes to the market and then lucky to win a fish. If this is a very important story, VR story producers should use 360 ​​here. The full frame highlights the fish, highlighting the dampness, highlighting the game itself and so on to give the audience a sense of activity. Sometimes the text is not enough to express our true meaning, but we can clearly distinguish the good and bad of adopting this method and return to VR. In story production, we should satisfy the audience and let them know what they want to know. The audience can no longer just watch the story narrator, but can freely choose the area or angle of view and shout. : 'Look here!' A good story narrative is not only to re-describe a series of events, but also to make people understand the profound truths contained in the story. For example, the girl at the market in the story may have caught a goldfish, but what we mean But it should be far less than this. We can express the meaning of life and death through stories. Many stories have many stories. Meaning, through the deep meaning of these stories, let us appreciate the beauty of life."

VR is introducing stories into the new media in a traditional way

Brillhart hopes that VR story producers will be able to control the entire virtual world in 360 degrees, allowing viewers to freely capture the moments and scenes in the VR storyline, and let the producers and viewers find the VR story through unique orientation orientation. The meaning is, but no matter how the plot is told by the author, whether the story is wonderful or not depends on the supervisor's supervisory interaction. VR does provide a new way for the audience to interpret the story, but it also reminds the audience that they are being manipulated. Within the virtual world.

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